

You can no longer import models using "d3d_model_load" (well, you CAN, but that uses compatibility scripts and is not recommended), so it's a good idea to write your own model importer/exporter.This guide is written with beginners of 3D in mind anyway. This guide may be easier if you ever used the "d3d_*" functions, however, they no longer exist.

I don't know if any D&D functions have been added for 3D (I don't believe so anyway), but this guide will be GML based anyway. It is primarily designed for 2D, so 3D games require a LOT of manual work to set up.

I have posted this guide in the new GMS2 discussion board, as it would not really be appropriate to post it in another forum yet. I have received/seen a few questions regarding getting 3D working and I want to get involved in the forum now that GMS2 is coming, so here's a kickstarting guide. The website features full syntax highlighting and documentation links too, to make guide-writing much easier. Updated Guide Here (Includes a bit of info about transparency and render order):

FURTHER UPDATES OF THIS GUIDE CAN BE FOUND ON MY WEBSITE I'll also update the guide if there a better methods that I haven't thought of/found out about yet. I will leave a (dd/mm/yy) formatted date here, so you know when it was last updated: 16/04/18 - as of IDE: 2.1.4.288, RUNTIME: 2.1.4.203 - Added a tiny tidbit about layer_force_draw_depth() ti setup section
